Gamification in LMS.... Sounds like a perfect solution!!! Hold on to that thought. Let us first understand both LMS and Gamification concepts independently before we start correlating if and how implementation of Gamification would encourage usage of an LMS and how this can result in better performance of users or expected outcomes.
An LMS is all about managing your training needs. Training needs differ from organization to organization, institute to institute and also from individuals to user groups. An LMS should at minimum address the following primary needs -
I may have missed out on many features that you think are a necessity of any LMS, but I feel the above listed line items primarily define an LMS. Everything else is specific to how you would use it and what is required to be addressed. For example:
Gamification is a much more complex concept than it sounds. While it may include awards, rewards, points, levels and badges, it is surely not limited to it and requires a deeper understanding of human behavior for a successful implementation. It is about taking elements of gaming and adding them to traditional instruction like stories, case studies, or interactive activities. I would like to broadly define Gamification as - 'Anything that keeps me motivated and engaged to perform/complete/compete/achieve the required job.
Gamification as a learning tool creates engagement, which keeps the user hooked on. A study done by the University of Colorado Denver Business School found that employees trained on video games learned more factual information, attained a higher skill level and attained information longer than workers who learned in less interactive environments. Gamification definitely creates impact, but thorough research has to be conducted before any Gamification concept is implemented, as a concept wrongly implemented can have disastrous results. The primary reason for this is that each human being might react differently to the same thing.
One important note about having a successful Gamification implementation within LMS is that it needs to be aided with all the resources that would motivate the user group within the system but most importantly outside the system as well. The reason why this is important is because an LMS would only be a tool for tracking, managing and communicating information, which can serve to motivate to a certain extent only but needs to be truly supported through rich gamified content and rewards/acknowledgements both within and outside the system.
Following are few points you should consider for successfully implementing an LMS with Gamification-
To summarize, with the emergence of digital natives, it would become increasingly hard for organizations to keep their learners motivated and engaged by conventional methods of learning. Game-based interaction, interfaces, design and metaphors is definitely the way forward for learning organizations to deliver meaningful learning in an innovative way which will drive results. And implementation of an LMS with Gamification is the best bet. All that is needed is a good understanding of the users, backing from stakeholders and a good measure of time to implement it successfully.